Published on December 14th, 2013 | by Tony


Forza 5 Set For Two New Modes And A Economy Update

Yet another game for the Xbox One that never went down well with fans was the much hyped Forza 5.
It wasn’t the fact that the game was rubbish to play or look at, but fans were not happy with the lack of tracks and the way the in-game cash system worked out, with players feeling like they had to buy in-game cash with real money rather than being able to win enough credits fast enough within races in the game.
While news broke recently that fans could be waiting a while for new tracks to play with, it at least seems that Turn 10 is listening to fans when it comes to the way the in-game credit system works.

Brian Ekberg the community manager for Forza posted up some of the new features that the update will focus on via the games website.

Economy changes:
“First of all, we are dramatically increasing the rate at which credits are being earned in the game. For example, driver level payouts have more than doubled (from just over 15,000 credits to 35,000 credits). Players using average difficulty settings will also see approximately a 60 percent increase in credits earned per hour of play — a number that can dramatically increase by upping the Drivatar difficulty and assist settings used during races. Wherever your skill level lies, however, you’ll be earning more credits per hour in Forza Motorsport 5 to spend on the cars that matter most to you.”

“In addition to increasing the payout, we have also reduced the price of the best cars in the game. In fact, the cumulative price of all on-disc cars in the game has decreased by 45 percent. To use a specific example, the Ferrari 250 GTO, one of the most expensive cars in Forza Motorsport 5, will cost 2 million credits after the content update, down from 6 million credits when the game launched. By comparison, that same car cost 10 million credits in Forza Motorsport 4.”

“By increasing the amount of credits available to players and lowering the prices of cars, it’s never been easier to earn the best cars in the game; in fact, thanks to these economy updates, Forza 5 will be able to earn their dream cars in approximately one-fifth the amount of time it took to earn those same cars in Forza 4. Naturally the most exclusive cars in the game will still take some strategy (and some saving) to acquire, but these changes mean that even the fastest cars in the game are now within every Forza 5 player’s reach.”

In this post players are also told to be sure to check out the Forza rewards website, which is also another great way to earn in-game credits just for playing previous games in the Forza series.
I myself just earned a crap load of credits just by signing into my account when checking out the site myself for the first time, so be sure to check it out.

New modes:
Two new modes are on the way with Drag racing and Tag Mode available to play when the update hits.
Drag racing will be available in both Free Play and in Multiplayer game modes, while Tag Mode is a Multiplayer player only mode.

Drag Racing:
“Drag racing in Forza Motorsport 5 is the ultimate test of car tuning, reflexes, and pure power, and you’ll be able to take your favorite drag-tuned rides to the Airfield track and test their mettle on quarter-mile, half-mile, and full-mile drag strips. Drag racing will be available in both Free Play and in Multiplayer game modes.”

“In addition to support for drag racing for up to 16 players in a single lobby via one-on-one heats, we’re also adding support for eight-player drag races, where all eight cars are on track at the same time on quarter-mile, half-mile, or full-mile strips. At the launch of the content update, we will have two drag racing hoppers available online: Ultimate Drag (for tuned cars of any class) and Ultimate Drag RWD (rear-wheel drive only, any class is eligible).”

Tag Mode:

  • Keep the It: One player begins the match as “It.” The goal is for the “It” player to keep “It” status for as long as possible. “It” status transfers each time someone makes contact with the “It” player. Once the match timer has completed, the player with the most “It” time wins.
  • Tag Virus – One player begins the match as “It.” Each time an “It” player makes contact with another car, the “It” status spreads like a virus. The last uninfected player standing wins the match.
  • Pass the It: Similar to “Keep the It”, one player begins a “Pass the It” match with “It” status. “It” status transfers each time someone makes contact with the “It.” At the end of the match, the player with the least amount of “It” time wins.

Other bits and pieces from the press release:
The press release also saw news of updates of various improvements across a number of different aspects of the game, such things as updates for players playing Forza 5 with force feedback wheels.
With this update players will be able to change the max degree of rotation (up to 270 degrees) within the game, and they also have increased the maximum amount of available force feedback for wheels.

No date is set on when the update will go live as of yet, but Turn 10 have stated that the update is currently making its way through Microsoft’s certification process and should be available soon.

So Forza fans has this made any difference to how you feel about the game now? and are you looking forward to the update? Let us know in the comments below.

(Just to note the image used as the posts main header is a liveried Ford Mustang Boss 302 Halo: Spartan Assault car, which will be available to Forza Motorsport 5 VIP owners very soon.)

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Help start this place. Left. Came back as a part-timer. Shall be here to post mostly PlayStation stuff while I focus most of my Xbox one content on my blog (cheap plug).

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