Published on December 13th, 2013 | by Tony3
Battlefield 4 Xbox One Update On The Way Today (Updated With Patch Details)
Now while I only began my new-gen play of Battlefield 4 last night, leading up to this I have been hearing people complain about an unstable MP for a while, but help looks to be on the way.
Posted on the Battlefield 4 forums moments ago, Global Community Manager for Battlefield, Vincent0K, had this to say.
“We will be rolling out the Xbox One game update today, starting 10AM UTC / 2AM PDT. Players may experience some downtime as we upgrade our services. Expect patch notes to become available soon.
While we don’t know what issues this will fix as of yet a patch can only be a pleasing thing to hear for the guys that have had issues for the last few weeks.
I myself played for an hour last night and had no issues at all, so I’m not even going to try and explain what has been going on for the poor guys playing since launch.
Let us know if you have suffered any bad things with the game that you hope this patch fixes below, so I can look out for them in the future.
Edit: The patch notes have now become available, so check out what has been patched below.
Dec 13 Xbox One Game Update Notes
-Fixed three common crashes that could occur during map transitions
-Fixed a common crash that could occur when using the in-game Battlelog in the “end of round” screen
-Fixed two crashes related to destroying vehicles
-Fixed a crash that could occur when the player lost connection to a server
-Fixed a crash that could occur when using the scoreboard
-Fixed a crash that could occur when players were using the voice chat
-Optimized performance when shooting destroyed Levolution objects on some levels
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
-Fixed the “one-hit kill” bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed
-Fixed a memory leak that could lead to crashes at certain points
-Further reduced the probability of getting a corrupt save file in the single player campaign
-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
-Fixed an issue with going online after resuming your Xbox One from suspended mode
-Fixed some issues with the handling of Xbox One parties
-Made the icons used to signal voice chat status more reliable